AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in Latin America Q4 2021
Discover the performance of the top 5 hypercasual games on iOS in Latin America during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 hypercasual games on iOS in Latin America showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady decrease in weekly revenue, starting at around $6.2K in early October and ending at approximately $5.4K in the last week of December. Weekly downloads fluctuated, peaking at 169 in early October and dropping to 108 by the end of December. Active users saw a decline from 1.2K to 802 over the quarter.
Guitar: tabs, chords & games by MWM saw a downward trend in revenue, starting from $2.6K in late September and stabilizing around $2.2K by the end of December. Weekly downloads increased from 2.2K to nearly 3K, with a notable spike in mid-December. Active users hovered around 16.6K, peaking at 17.6K in mid-October before stabilizing at 16.3K by the end of the year.
Baby coloring book for kids 2+ from Bimi Boo Kids Learning Games for Toddlers FZ LLC showed a positive trend in revenue, rising from $1.6K in late September to about $2K by the year’s end. Weekly downloads demonstrated a significant rise from 4.2K to 5.3K towards the end of December. Active users remained relatively stable, maintaining around 24K throughout the quarter.
Bus Simulator : Ultimate by Zuuks Games had consistent revenue, averaging around $1.6K, with a peak of $2K in the last week of December. Weekly downloads were strong, starting at 15.2K in late September and peaking at 19K in late November. Active users remained robust, with a slight fluctuation between 50K and 60K, ending the year at 53.6K.
Piano - Play Keyboards & Music from MWM had a stable revenue trend, hovering around $1.5K. Weekly downloads started at 2K in late September, dropping to 961 in mid-November, and then recovering to 1.9K by the end of December. Active users remained steady around 19K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.